Sunday 9 September 2012

010: So how should it have been done? (read below) OR More lessons learnt (turn to 011)

Once again I have the cheat sheet for this particular game book (a book I have come to hate; 4 attempts and 4 pathetic early failures, grrr)

First point of note - the solution is 5 pages long and the furthest I ever got was half way down page one. Did I mention that I really hate this book?

Spoilers ahead...

 Ok, so you are supposed to get side tracked tacking down an evil biker gang (are there ever any nice biker gangs?). Randomly shooting missiles at stuff. Kinda cool, but also sorta random.

You actually end up at the point where grumpy ghost ran out of petrol, but coming at it from a different direction means you have spare fuel to continue with. 

Lots of randomly turning at t-junctions with few clues on how to proceed. Does no one have a good atlas in the future?

You randomly meet a guy (who looks like a tattooed Chuck Norris in the accompanying picture) who invites you to a race. Presumably after the apocalypse, there is little more to do than randomly race in heavily armed cars. My kinda place.

More random stuff in the race, which you need to win to get more fuel.

Heh - you come across the overturned Interceptor of some other poor soul, maybe a neat reference to how many sodding goes this damn book takes?

You visit a really expensive mechanic, are there any other sort? Maybe somewhere there is a place with nice biker gangs and cheap mechanics? Or have I wandered back into the fantasy genre?

You also meet a gentleman duelist. No idea how he's survived in the apocolypse as (a) he's a nice guy and good loser and (b) fairly crap at pistol duelling.

Hmmm, I'm not sure this cheat sheet is quite right. You need plastic tube to siphon some fuel, yet the place where you get some tubing from (the crashed Interceptor before) the instructions actually told you to drive past. I only investigated as I was curious as to the fate of the other Interceptor's driver. Anyway, that was a fairly pointless aside. Apologies and onwards.

So to get to the place that has the fuel to trade you there is a need to sabotage the vehicles of the excellently named Doom Dogs gang. You need a lot of luck along the way (which given that you have to lower your luck score by one each time you test your luck seems a bit unfair).

You make it to the town with the spare fuel, but what is this? Another attack by those dastardly Doom Dogs, darnit.

So you get the tanker to drive back, and "ignoring all distractions head north" to return to the village. If it was that flipping easy, why not just drive south in the first place? The excuse that the Interceptor has poor fuel efficiency is pretty thin to be honest.

And that is that. Paragraph 380 rather than the usual 400. Easy, eh?

Double humph. 










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